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Star Wars: Knight Errant – Deluge #5

“It looks like a lot of people will die today — and that’s always good for me.” — Lord Odion

“Deluge” Part 5

Caught between a Sith and a Hutt, Jedi Knight Kerra Holt must battle both to save the billions on the planet Darkknell from being drowned by a fleet of ships with the power to flood the planet! Her plan is full-steam-ahead brute force–but her enemies are more cunning than she expected. Is this the end of Kerra Holt, the lone Jedi?
Published by Dark Horse • December 21, 2011
Written by John Jackson Miller

Art by David Daza and Sergio Abad

Lettered by Michael Heisler

Colored by Michael Atiyeh

Cover by Joe Quinones

Edited by Dave Marshall and Freddye Lins

David Daza stepped in as guest artist to finish off Knight Errant – Deluge, with Sergio Abad continuing as inker — and it’s a very unusual issue indeed, as we have probably the first zero-gravity duel with a Hutt ever!

We’re away from Aquilaris, at last, and fully into the situation we saw developing all along. Because of the infighting between the Sith, there are fissures that outsiders can take advantage of — large enough for even a Hutt. But Daiman’s universe has complexities undreamt of, as he tells us — and Darkknell has a surprising defender.

But the Sith are capable of defending themselves, too, when they focus — and as those who have read the novel know, they do have some common ties. The holographic witnesses of Zodoh’s fate, we might notice, are Odion, Malakite, and Arkadia — all connected by the Charge Matrica. We might well expect that this group hologram — as opposed to the ones Zodoh was doing with his own technology — implemented the system that Vilia had put in place for just such a purpose, with her permission.

The need for a central supercomputer — much like the control station for the battledroids in Phantom Menace — is the Achilles heel of the Stormdriver technology, and the reason we don’t see it later on. It always struck me that nothing could be more data-intensive than the analysis and manipulation of an entire atmosphere.

“Even a perfect creator can make mistakes. And I always take care of my mistakes.” — Lord Daiman

Lord Daiman sure isn’t much help to his people, is he? Amusing to get the term “cognitive dissonance” in an issue, especially since a lot of the dilemma in the original Knights of the Old Republic series was rooted in “precognitive dissonance,” so to speak!

Daiman’s seven-sided Sanctum Celestial is a setting for the Knight Errant novel; the tower we see here is a different location, where he can monitor things (and stay dry!).

Someone mentioned that Daiman’s scene in the rainy control room should be accompanied by a static-filled video message coming in from Captain James T. Kirk, a la Star Trek IV. I like it!

We did an explosive decompression scene in Aflame #3, and here again, after a fashion; this time, at least, Kerra had someone flying the rescue craft toward her. (She notes she’s had practice!) So a lower difficulty rating on this maneuver!

Note again that Daiman’s eyes both go golden when he’s angry or uses his powers.

We see Odion again this issue — and it’s appropriate, as he’s a big part of the next round of comics, Knight Errant – Escape.

Latest edition

Star Wars: Legends Epic Collection – The Old Republic Vol. 5

Star Wars: Legends Epic Collection – The Old Republic Vol. 5

As the Sith overtake the galaxy, a group of brave Jedi continue hit-and-run missions - but Jedi Knight Kerra Holt's first mission goes horribly wrong. Now Kerra intends to liberate as many innocents as possible - and find the truth about her missing family in the process!

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